Microsoft has quite surprisingly announced that it will be creating a new gaming cloud division. In an attempt to jump into the game services streaming segment, Microsoft has formed a team with Kareem Choudhry, corporate vice president at Microsoft heading it. This focus of the team would be to make sure that game makers, both at Microsoft and outside, are provided with tools that can handle the creation of powerful and stable games on the internet.
According to The Verge, Microsoft has been working on this idea for a while now. And it has been acquiring smaller companies like PlayFab, that have worked on game development projects on cloud. And from what Choudhry has hinted, Microsoft may be looking for ways to bring content for gamers to any device.
According to this basic structure that Microsoft has come up with, its cloud streaming services could be similar to the Xbox Game Pass, which offers players subscription to its game library for $10 a month. “The team’s vision is to support every modern facet of our medium to move it forward, from creation and distribution, to playing, streaming and learning,” Microsoft has said in a statement.
With this Microsoft is also planning to provide internet cloud computing services for companies making AAA games that have a strong online multiplayer presence. Though this is not the first time that Microsoft has taken a shot at this, and had previously unsuccessful service like OnLive. It is still a viable market which has been showing promise for companies like Nvidia and Sony. Sony has been seeing good numbers from its PlayStation Now service on PS4 and PC while Nvidia GeForce Now service has had a successful beta run.