Valve working on wearable gaming hardware

For some time there has been chatter on the world wide web regarding a Valve hardware product, perhaps a console. Of course Valve, are the creators of the insanely brilliant Half Life FPS franchise and its multiplayer spin-offs Counter Strike and Portal. Today, Valve’s  Michael Abrash has revealed in an official blog post that the company is prototyping a wearable hardware product which the company claims is in early stages of R&D.

In the post Abrash says “By “wearable computing” I mean mobile computing where both computer-generated graphics and the real world are seamlessly overlaid in your view; there is no separate display that you hold in your hands (think Terminator vision). The underlying trend as we’ve gone from desktops through laptops and notebooks to tablets is one of having computing available in more places, more of the time. The logical endpoint is computing everywhere, all the time – that is, wearable computing – and I have no doubt that 20 years from now that will be standard, probably through glasses or contacts, but for all I know through some kind of more direct neural connection. And I’m pretty confident that platform shift will happen a lot sooner than 20 years – almost certainly within 10, but quite likely as little as 3-5, because the key areas – input, processing/power/size, and output – that need to evolve to enable wearable computing are shaping up nicely, although there’s a lot still to be figured out.”

Previously, all the rumors in relation to the Valve hardware started as the company started hiring hardware engineers. This dive towards wearable technology is certainly interesting. Only last week Google unveiled its Project Glass and certainly the world is moving towards such technology as we constantly get tip offs that some company or the other is prototyping such technology. A gaming product which perhaps would give a window like view would certainly be compelling, but it will be interesting to see how the company develops this technology.


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