PUBG started on a high a year back and could very well be called the pioneering game of the battle royale genre. The game was in Early Access on Steam before it was officially launched on PC and users complained of the developers releasing an unrefined game. These complaints are born out off the fact Playerunknown’s Battlegrounds has performance issues. And these have not been addressed by the developers fully yet.
And in a recent Steam post, the developers, Bluehole has admitted that it has “fallen short” on its promise to address the performance issues in the game. The post outlines the roadmap that the developers will be following in the future. And according to that, there will be three priorities for the developers on the way ahead, “performance, server-side optimization, and cheating.”
In terms of improving the performance of the game, the post said that the devs have identified some issues and primary among those is one where different textures of materials cause GPU overload when travelling in vehicles. The next key focus would be on player movement, animations and character models which will be improved to boost framerates.
Currently the way the game handles vehicles both parked and away from the players is causing a lot of stress on the PCs and will be improved. Besides these client side issues, the devs will also address some server side issues that ought to boost performance.
There are multiple other changes mentioned in the Steam post by the devs and these are expected to arrive as and when they are ready.
“Obviously these are a lot of changes. Even once we implement every single one of the optimization opportunities listed above, we will keep looking for more chances to improve the game,” commented PUBG Corp.
The upcoming map Sanhok was also mentioned in the post and it said, “The team is focused on making literally every inch of Sanhok perfect for players, whether it’s the texture on a rock wall or little unique trimmings around each of the islands houses.”