The new Turing architecture GPUs from Nvidia are definitely beastly upgrades over the previous flagship series of GPU. But the new 2000 series GPUs are not just incremental upgrades that just have a tonne more of lifting power. They are smarter, more intelligent, and have learnt new tricks that makes a whole world of difference in how games are rendered.
The new 2000 series GPUs from Nvidia are the RTX series, which means that these have been built to use Ray Tracing technology which is a rendering technique that makes real-time reflections possible in-game. And we had a shining example of what this technology is capable of in the new demo of Battlefield V demo that was shown at the keynote.
The previous generation of GPUs could only use a triangulate method of display where reactions and rendering would only occur for the elements on the screen. Which meant if there was an explosion happening which is outside the screen, the player would have very little visual cues to understand that. Now with the Ray Tracing technology, every action and its results that can be visible to a player on screen irrespective of whether it is on screen or not is rendered and displayed through reflections on different surfaces.
This can clearly be seen in the demo where the explosion behind the tank is visible reflected on the shiny outer surface of the car with Ray Tracing on and is not with it off. This holds true for many of the surfaces like the shiny cobbled street, the glass panes of the buildings and the tram and even the wooden surface of the guns to some extent.
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This technology takes video game graphics to a whole new level, and with it we will see reflections, shadows and depth rendering like never before. While we are expecting more games to come out with Ray Tracing technology support in the future, these are the game that have confirmed it for now:
– Assetto Corsa Competizione from Kunos Simulazioni/505 Games
– Atomic Heart from Mundfish
– Battlefield V from EA/DICE
– Control from Remedy Entertainment/505 Games
– Enlisted from Gaijin Entertainment/Darkflow Software
– Justice from NetEase
– JX3 from Kingsoft
– MechWarrior 5: Mercenaries from Piranha Games
– Metro Exodus from 4A Games
– ProjectDH from Nexon’s devCAT Studio
– Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes