Facebook says that it has more than 800 million gamers who play connected games each month. That is a huge number, and that is attributed to the fact that most games tend to ease up the login process by letting users connect their Facebook account. This provides the necessary details to the app without having the user typing those in.
Facebook’s Games SDK is an engine that will help power this massive community across gaming platforms from mobile to console to PC. The SDK will support both C++ and Unity, and will include multiple other features. The Facebook Developers blog details that the new livestreaming API will make it easier for developers to add streaming functionality to PC games. Mobile developers will get a new livestreaming API through the updated mobile SDK in the coming weeks.
Apart from livestreaming and sharing the highlight moments, PC developers can curate and grant free, in-game rewards for viewers that tune in during livestreams on Facebook. Besides these, there are the new Facebook Login and Friend Finder tools that are going to help game developers connect its communities together. As Facebook groups of different games are a popular method of sharing gaming achievement for players, a new feature will let PC game developers integrate real-time player stats from its games into Facebook Groups.
And for the first time, PC developers will be allowed to integrate custom App Events and with the help of Facebook Analytics, better optimize and understand the game’s community activity. This feature was previously available on mobile and web. With this, we are pretty sure Facebook plans to take on live game streaming services like Twitch and YouTube Gaming. There had been rumors of the same for a while now, and this move confirms it.