As a step to bring mobile broadband coverage to people who are under-served and without mobile broadband access, Swedish communication technology firm Ericsson has unveiled new solutions for the same. The new solutions include software and hardware additions to Ericsson Radio System. The solution provides the capabilities to reduce the total cost of ownership by up to 40 percent. However this is the case while rolling out Ericsson’s total site solution for mobile broadband. To complement deployment of the solutions are new mobile broadband tools, which allow operators to identify which sites in a GSM/EDGE coverage area have the highest number of users who already have internet-enabled devices. Also Read - Airtel 5G Mumbai trials show download speeds of 1.2Gbps, upload at 850Mbps
The new solutions is said to make mobile internet investments in low-ARPU (average revenue per user) markets viable, the company said. After which operators can determine where it makes more sense to convert those sites first to HSPA or 4G/LTE, so that the large number of people will enjoy the benefits of mobile broadband. “Ericsson continues innovating so that operators can create viable business even in rural or off-grid settings, and to make the most difference with every investment,” said Arun Bansal, Head of Business Unit Network Products at Ericsson, in a statement. Also Read - Let our firms take part in 5G trials, China tells India
According to a recent report by Ericsson, the next generation 5G mobile technology will be used an innovation engine by executives in key industries. A majority of these decision-makers depend on and actively invest in communications technology to help drive innovation, noted the report titled “Opportunities in 5G: The view from eight industries”. Ericsson’s report captured the opinions of more than 650 executives globally from the eight key industries most likely to be impacted by 5G like automotive, utilities, public safety, high-tech manufacturing, internet/digital natives, healthcare, financial services and media/gaming.