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Miyamoto’s wife was the inspiration behind Super Mario’s debut on iOS

One of the most exciting announcements at the Apple event was Nintendo launching a Super Mario game for iOS. But there's a special reason why Nintendo turned to iOS for the game.

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Most of the things that were announced at the Apple event earlier this week were more or less predicted. From removal of 3.5mm audio jack to dual cameras, rumor mills had given away a lot of information already. Among several announcements one that stood out was arrival of a Super Mario game on iOS. Apple CEO Tim Cook announced that the company and Nintendo had teamed up for an exclusive debut of the game, called Super Mario Run. But what really inspired Nintendo to launch a Mario game for the mobile platform Shigeru Miyamoto, also known as father of Mario, has shared an interesting secret.

Giving credits to his wife for the launch, Miyamoto said that inspiration to bring the console game to iOS was drawn by observing people around him. “It’s a little bit less of my own experience and more of me witnessing other people. A perfect example is my wife. When I give her video games or game systems, she doesn’t play a whole lot. But I watch her on her smartphone, and she does a lot of those types of things on her smartphone,” he said in an interview to TheVerge.

While Super Mario Run will be first launching on iOS in December, Miyamoto also told the publication that the mobile game app will also come to Android eventually.

Miyamoto said he also considered the fact that people are increasingly becoming addicted to smartphones and at the same time people still talk about age-old Nintendo game, Mario. According to him, Nintendo has ensured Super Mario Run was optimized for a smaller screen and wasn’t very complex for users. “Over the years in our own experiments on our own platforms, we had come up with some ideas for how to make Mario simple for people who don’t play Mario games. One of the ideas we were working on we felt was too simple for a home console device, and ultimately that was the one we decided to bring to smartphones,” Miyamoto added.

From the brief demonstration of the Super Mario Run that Nintendo’s talismanic designer Shigeru Miyamoto gave at the Apple event, the game seemed simple and interesting enough to keep casual and serious mobile gamers hooked. Super Mario Run though looks very similar to running games like Temple Run, wherein users can play in portrait mode and with one hand. As the name of the game app suggests, Mario essentially just runs towards its goal in the game. Unlike the earlier computer and console game controls, Mario runs automatically in the iOS game. The primary control that the gamer has is tap to jump. The longer you press on the iPhone’s pressure-sensitive display, the higher Mario jumps.

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  • Published Date: September 9, 2016 9:00 PM IST
  • Updated Date: December 16, 2016 11:41 AM IST