Facebook-owned virtual reality headset maker Oculus VR announced late last night that it has acquired Nimble VR, and hired visual expert Chris Bregler. The Nimble VR made headlines earlier this month for its Nimble Sense headset. The company was seeking help from Kickstarter for its project and was able to gather twice the amount it had set the goal for. Neither of the companies however has shared financial details of the acquisition. Founded in 2012 by Rob Wang, Chris Twigg, and Kenrick Kin, Nimble has been working on machine learning and computer vision capabilities to enable high-quality, low-latency skeletal hand tracking that has the potential to enhance the VR experience. The company has also developed software that map and create real-time 3D constructions of the real world, which works with the Nimble VR. Also Read - 5 free Android games to play this weekend: Idle Racing GO, Standoff 2, and more
Oculus also hired Chris Bregler, who is a visual expert and has worked in movies like The Lone Ranger and Star Trek Into Darkness. The company seems interested in hiring more people. In a blogpost, it said, “We’re always on the lookout for more phenomenal engineers and researchers interested in tackling the unsolved CV problems that move us closer to consumer VR.” “Our work started off with color gloves, evolved into markerless tracking with multiple Kinect cameras, and eventually led to this Kickstarter for the Nimble Sense, a 3D camera that could be mounted on an Oculus Rift and bring hands into VR. All of this couldn’t have been possible without the support of our partners, our early users and the Nimble VR Team’s dedication and hard work,” the Nimble team wrote in a Kickstarter update announcing the acquisition. Also Read - Oculus launches Medium 2.0 with revamped UI to easily create 3D sculptures
“Today, we’re happy to share that we’ll be joining forces with Oculus, a team that is creating an entirely new medium, platform and industry. We’re excited not only to continue to push at the boundaries of input and user experience in VR, but to do so with the resources and means to make a bigger impact on a larger audience.” Also Read - Oculus VR TV now available for watching shows on 'Oculus Go'