At last year s Game developers Conference, Sony unveiled its virtual reality headset called Project Morpheus. One year later, the Japanese technology conglomerate finally has release timeframe to share: the first half of 2016. The company also utilized the event to showcase a new prototype of the VR headset with improved features. Also Read - Internet turns 25 in India: Here's how the next 25 years may look likeAlso Read - Apple acquires Virtual Reality startup NextVR
Project Morpheus is a virtual reality hardware for PlayStation 4 and PlayStation Vita gaming consoles. It features high field-of-view, head-tracking, HDMI support, and support for stereoscopic 3D. Also Read - National Technology Day 2020: Why is it celebrated on May 11 and technologies spearheading change in society
“A year ago, we were here at GDC to unveil Project Morpheus,” said Shuhei Yoshida, President of WorldWide Studios. “And for the last year we all have seen the VR world explode. More people than ever have tried VR at a variety of events we want to deliver a VR experience that lives up to our vision,” he explained.
The new, updated prototype the company demonstrated at the event features a 5.7-inch OLED display with full HD screen resolution. Among other substantial improvements, the refresh rate has been scaled up from 60Hz to 120Hz (120 frames per second), enhancing the visual experience. The PlayStation 4 consoles will be able to natively support that output.
Sony will want to get things right, as the VR and AR spaces are getting crowded. In addition to Facebook-owned Oculus Rift, Samsung VR, we now also have HTC Re Vive.