Titanfall game is a tentpole release for the Xbox One, but official sources have been suspiciously quiet on the version for Xbox 360. Perhaps that shouldn’t be surprising: the game is supposed to leverage the power of the shiny new Xbox One, and seeing it squeezed onto an older console could undermine that notion.
Launched on Xbox One and Windows PC the week of March 11 to rapturous critical acclaim, Titanfall on Xbox 360 appears to have retained the core content of its stronger siblings’ equivalents, at least according to early gameplay footage streamed and uploaded by a number of console players.
Lengthy load times aside, and a required data install coming as a download rather than a file transfer from the retail disc, Titanfall doesn’t appear to be much altered at first glance.
Downgraded textures and a lower screen refresh rate are the obvious sacrifices made in order to preserve the Titanfall experience of hulking armored mechs versus swift and agile infantry.
That’s in line with a note from Daryl Allison, a senior producer at the Titanfall conversion studio Bluepoint Games, writing on the title’s official website before the weekend.
“Titanfall on the Xbox 360 is the true experience: all the maps, modes, pilots, titans, weapons, burn cards, you name it, found in the Xbox One and PC versions,” he said. “The game looks great, sounds great, and above all it plays great.”
“There are of course some differences that are due to the technical limitations of the hardware – for example, the game runs above 30fps – but the experts at Respawn worked with us to ensure that all the intense, 6v6 wall-running, titan-dropping action is there.”
Titanfall for Xbox 360 releases in North America on April 8, internationally from April 11.